MDIA 7013 - Immersive Media Development
North Terrace Campus - Semester 2 - 2022
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General Course Information
Course Details
Course Code MDIA 7013 Course Immersive Media Development Coordinating Unit Media Term Semester 2 Level Postgraduate Coursework Location/s North Terrace Campus Units 6 Contact 3 hours per week Available for Study Abroad and Exchange N Prerequisites MDIA 7010 Assessment Online Activities 20%, Applied Assignment 1 20%, Applied Assignment 2 60% Course Staff
Course Coordinator: Mr Steven Cook
Course Timetable
The full timetable of all activities for this course can be accessed from .
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Learning Outcomes
Course Learning Outcomes
Upon successful completion of this course, students should be able to:1 Construct and manage an immersive media development project in line with industry practices. 2 Demonstrate development pipeline understanding in regard to digital asset infusion within game-engine frameworks. 3 Integrate and adapt immersive media design paradigms within a fully-functioning immersive media experience. 4 Demonstrate technical knowledge across a variety of hardware and software platforms used for immersive media content development. University Graduate Attributes
No information currently available.
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Learning Resources
Required Resources
Due to the individual skill acquisition required, and the technical nature of the project material in this course, resources will be provided weekly for students. These resources will be in the form of current immersive design research, video screencasts, applied techniques, and websites. Students are not only encouraged to access all resources provided, but also to foster an investigative research approach to obtaining their own resources as needs arise.Recommended Resources
Due to the quickly evolving nature of immersive technologies, students will be provided with resources and readings over the duration of the course. Students are also encouraged to foster an investigative research approach towards resource acquisition depending on assignment focus.Online Learning
This course makes extensive use of MyUni and external websites. All assignments are submitted via online methods. Due to the size of data required for immersive media development, it is also strongly encouraged that students have access to large personal storage devices. -
Learning & Teaching Activities
Learning & Teaching Modes
Lectures for this course are recorded and then uploaded into the university’s Echo 360 system. Tutorials and/or workshops are held in either a dedicated space or within the Napier building VR lab. Readings and other materials are provided using the Barr Smith Library Digital Resources Management Service or through externally hosted websites. Assignments and course participation may involve a mixture of individual and collaborative work.Workload
The information below is provided as a guide to assist students in engaging appropriately with the course requirements.
The information below is provided as a guide to assist students in engaging appropriately with the course requirements.
1 x 1-hour lecture (or equivalent) per week 12 hours per semester 1 x 2-hour tutorial (or equivalent) per week 24 hours per semester 4 hours reading per week 48 hours per semester 8 hours practical immersive technology usage 96 hours per semester 4 hours workshop preparation per week 48 hours per semester 3 hours independent research per week 36 hours per semester 4 hours assignment preparation per week 48 hours per semester TOTAL WORKLOAD 312 hours per semester Learning Activities Summary
Week-by-week course content is available on the MyUni site and in person. When applicable to course project material, content will also be provided through direct data transfer. -
Assessment
The University's policy on Assessment for Coursework Programs is based on the following four principles:
- Assessment must encourage and reinforce learning.
- Assessment must enable robust and fair judgements about student performance.
- Assessment practices must be fair and equitable to students and give them the opportunity to demonstrate what they have learned.
- Assessment must maintain academic standards.
Assessment Summary
Assessment Task (relevant learning outcomes) Task Type Weighting Online Activities
1, 2
Formative; Individual; Written 20% Practical Assignment 1
1, 2, 3, 4, 5
Summative; Individual; Graphical, Audible 20% Practical Assignment 2 - Final Project
1, 2, 3, 4, 5Summative; Individual; Graphical, Audible 60% Assessment Detail
Online Quizzes and Group Activities: 20% The quizzes will represent summative understanding of the core concepts and terminology presented in lectures and tutorial sessions. Online group activities will consist of pipeline replication and pipeline comprehension. (2000 words equiv.)
Applied Assignment 1: 20% Applied Assignment 1 demonstrates deep knowledge of game engine integration for immersive projects through submission of project and build material. (2000 words equiv.)
Applied Assignment 2: 60% Applied Assignment 2 represents the culmination of asset integration, game engine literacy and pipeline integration for immersive development work. Students will submit their combined project material as per the techniques and design principles outlined. Grades will be awarded based on how well the build of the project runs, whether design methodologies were implemented, and if understanding of high-level game engine use has been demonstrated. (5000 words equiv.)Submission
No information currently available.
Course Grading
Grades for your performance in this course will be awarded in accordance with the following scheme:
M10 (Coursework Mark Scheme) Grade Mark Description FNS Fail No Submission F 1-49 Fail P 50-64 Pass C 65-74 Credit D 75-84 Distinction HD 85-100 High Distinction CN Continuing NFE No Formal Examination RP Result Pending Further details of the grades/results can be obtained from Examinations.
Grade Descriptors are available which provide a general guide to the standard of work that is expected at each grade level. More information at Assessment for Coursework Programs.
Final results for this course will be made available through .
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Student Feedback
The University places a high priority on approaches to learning and teaching that enhance the student experience. Feedback is sought from students in a variety of ways including on-going engagement with staff, the use of online discussion boards and the use of Student Experience of Learning and Teaching (SELT) surveys as well as GOS surveys and Program reviews.
SELTs are an important source of information to inform individual teaching practice, decisions about teaching duties, and course and program curriculum design. They enable the University to assess how effectively its learning environments and teaching practices facilitate student engagement and learning outcomes. Under the current SELT Policy (http://www.adelaide.edu.au/policies/101/) course SELTs are mandated and must be conducted at the conclusion of each term/semester/trimester for every course offering. Feedback on issues raised through course SELT surveys is made available to enrolled students through various resources (e.g. MyUni). In addition aggregated course SELT data is available.
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Student Support
- Academic Integrity for Students
- Academic Support with Maths
- Academic Support with writing and study skills
- Careers Services
- Library Services for Students
- LinkedIn Learning
- Student Life Counselling Support - Personal counselling for issues affecting study
- Students with a Disability - Alternative academic arrangements
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Policies & Guidelines
This section contains links to relevant assessment-related policies and guidelines - all university policies.
- Academic Credit Arrangements Policy
- Academic Integrity Policy
- Academic Progress by Coursework Students Policy
- Assessment for Coursework Programs Policy
- Copyright Compliance Policy
- Coursework Academic Programs Policy
- Intellectual Property Policy
- IT Acceptable Use and Security Policy
- Modified Arrangements for Coursework Assessment Policy
- Reasonable Adjustments to Learning, Teaching & Assessment for Students with a Disability Policy
- Student Experience of Learning and Teaching Policy
- Student Grievance Resolution Process
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Fraud Awareness
Students are reminded that in order to maintain the academic integrity of all programs and courses, the university has a zero-tolerance approach to students offering money or significant value goods or services to any staff member who is involved in their teaching or assessment. Students offering lecturers or tutors or professional staff anything more than a small token of appreciation is totally unacceptable, in any circumstances. Staff members are obliged to report all such incidents to their supervisor/manager, who will refer them for action under the university's student鈥檚 disciplinary procedures.
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