成人大片

MDIA 3306 - User Experience Design

North Terrace Campus - Semester 2 - 2023

The field of User Experience Design has emerged in recent years as a leading design paradigm. It is a way of improving the design of digital interfaces and physical artefacts by seeking to understand the people who use them. This course enables students to examine how user experience design can redefine the meaning, value and functionality of physical products and digital systems, to enhance the sustainability and humaneness of our social and economic environments while offering industries a competitive edge. The course introduces students to the major theories of user experience design and analyses the design strategies that companies use to transform user-oriented service innovations into economic growth and gain competitive advantage in national and global marketplaces. It enables students to explore the integration of service systems, backed by research and development, design capabilities, and adaptability and personalisation.

  • General Course Information
    Course Details
    Course Code MDIA 3306
    Course User Experience Design
    Coordinating Unit Media
    Term Semester 2
    Level Undergraduate
    Location/s North Terrace Campus
    Units 3
    Contact Up to 3 hours per week
    Available for Study Abroad and Exchange Y
    Prerequisites MDIA 1007, MDIA 2336
    Quota A quota of 75 applies
    Assessment Case study, User experience research, User experience design, Laboratory participation
    Course Staff

    Course Coordinator: Dr Aaron Humphrey

    Course Timetable

    The full timetable of all activities for this course can be accessed from .

  • Learning Outcomes
    Course Learning Outcomes
    On successful completion of this course students will be able to:
    1. Apply the principles of user experience design to create exceptional digital media content that resonates with audiences.
    2. Collect and analyse data about user experiences in order to build empathy with audiences and understand their needs.
    3. Solve design problems in innovative ways using tools including user personas, conceptual maps and task analysis.
    4. Rapidly create and refine designs using mock-ups, user testing, prototypes and other iterative systems.
    5. Understand how concepts like interface design, interaction design and information architecture influence the emotional experience of using digital media.
    6. Work with a team to create, test and refine complex multimodal and multiplatform interactive media experiences.





    University Graduate Attributes

    This course will provide students with an opportunity to develop the Graduate Attribute(s) specified below:

    University Graduate Attribute Course Learning Outcome(s)

    Attribute 1: Deep discipline knowledge and intellectual breadth

    Graduates have comprehensive knowledge and understanding of their subject area, the ability to engage with different traditions of thought, and the ability to apply their knowledge in practice including in multi-disciplinary or multi-professional contexts.

    1, 2, 3, 4, 5, 6

    Attribute 2: Creative and critical thinking, and problem solving

    Graduates are effective problems-solvers, able to apply critical, creative and evidence-based thinking to conceive innovative responses to future challenges.

    1, 2, 3, 4, 5, 6

    Attribute 3: Teamwork and communication skills

    Graduates convey ideas and information effectively to a range of audiences for a variety of purposes and contribute in a positive and collaborative manner to achieving common goals.

    1, 2, 3, 4, 5, 6

    Attribute 4: Professionalism and leadership readiness

    Graduates engage in professional behaviour and have the potential to be entrepreneurial and take leadership roles in their chosen occupations or careers and communities.

    1, 2, 3, 4, 5, 6

    Attribute 5: Intercultural and ethical competency

    Graduates are responsible and effective global citizens whose personal values and practices are consistent with their roles as responsible members of society.

    1, 2, 3, 4, 5, 6

    Attribute 8: Self-awareness and emotional intelligence

    Graduates are self-aware and reflective; they are flexible and resilient and have the capacity to accept and give constructive feedback; they act with integrity and take responsibility for their actions.

    1, 2, 3, 4, 5, 6
  • Learning & Teaching Activities
    Learning & Teaching Modes
    The hands-on component of this course is a three-hour workshop, where we will work together on designing, prototyping and testing a variety of media products. Prior to attending each workshop, you will need to engage with online study resources to develop your understanding of the course content that we will be exploring together in the workshops. Your design work will also extend into time outside of class, including work on group projects. We will use the workshops as a kind of design laboratory – a way of testing new ideas, gathering feedback and sharing what we have discovered outside of class.
    Workload

    The information below is provided as a guide to assist students in engaging appropriately with the course requirements.

    WORKLOAD TOTAL HOURS
    1 x 3-hour workshop per week 36 hours per semester
    3 hours reading and research per week 36 hours per semester
    6 hours design and project work per week 72 hours per semester
    1 hour assignment preparation per week 12 hours per semester
    Learning Activities Summary
    Schedule
    Week 1 Preperation (no workshops this week)
    Week 2 Introduction to User Experience Design
    Week 3 'The Problem Space'
    Week 4 Needs Assessment
    Week 5 Innovation and the Design Process
    Week 6 Interaction Design
    Week 7 Prototyping and Testing
    Week 8 Multimodal Experiences
    Week 9 Design research (no workshops this week)
    Week 10 Testing and Revision
    Week 11 Push and Polish
    Week 12 Final Presentations
    Specific Course Requirements
    Students will have after-hours access to the Media computer labs and software, including Adobe Creative Cloud.
  • Assessment

    The University's policy on Assessment for Coursework Programs is based on the following four principles:

    1. Assessment must encourage and reinforce learning.
    2. Assessment must enable robust and fair judgements about student performance.
    3. Assessment practices must be fair and equitable to students and give them the opportunity to demonstrate what they have learned.
    4. Assessment must maintain academic standards.

    Assessment Summary
    Assessment Task Task Type Weighting Learning Outcome
    Problem Space/Needs Assessment report Formative, Individual 20% 2
    Design Proposal Formative, Individual 20% 2, 3
    Final Design Presentation Summative, Group 10% 1, 2, 3, 4, 5, 6
    Individual Reflection on Design and Innovation Summative, Individual 20% 1, 2, 3, 4, 5, 6
    Design Project Report Summative, Group 20% 1, 2, 3, 4, 5, 6
    Participation Formative and Summative, Individual 10% 1, 2, 3, 4, 5, 6
    Assessment Detail

    No information currently available.

    Submission
    All written assignments are to be submitted electronically via MyUni.
    Assessment of group assignments will be be moderated to reflect the contributions of individual members.
    In accordance with School of Humanities policies, late assignments will recieve a penalty of -2% per each day late, and will not be accepted more than seven days after the deadline without an extension.
    Requests for deadline extensions must be recieved in advance of assignment deadlines, and must be accompanied by an Access Plan or an Application for Assessment Extension.
    Course Grading

    Grades for your performance in this course will be awarded in accordance with the following scheme:

    M10 (Coursework Mark Scheme)
    Grade Mark Description
    FNS   Fail No Submission
    F 1-49 Fail
    P 50-64 Pass
    C 65-74 Credit
    D 75-84 Distinction
    HD 85-100 High Distinction
    CN   Continuing
    NFE   No Formal Examination
    RP   Result Pending

    Further details of the grades/results can be obtained from Examinations.

    Grade Descriptors are available which provide a general guide to the standard of work that is expected at each grade level. More information at Assessment for Coursework Programs.

    Final results for this course will be made available through .

  • Student Feedback

    The University places a high priority on approaches to learning and teaching that enhance the student experience. Feedback is sought from students in a variety of ways including on-going engagement with staff, the use of online discussion boards and the use of Student Experience of Learning and Teaching (SELT) surveys as well as GOS surveys and Program reviews.

    SELTs are an important source of information to inform individual teaching practice, decisions about teaching duties, and course and program curriculum design. They enable the University to assess how effectively its learning environments and teaching practices facilitate student engagement and learning outcomes. Under the current SELT Policy (http://www.adelaide.edu.au/policies/101/) course SELTs are mandated and must be conducted at the conclusion of each term/semester/trimester for every course offering. Feedback on issues raised through course SELT surveys is made available to enrolled students through various resources (e.g. MyUni). In addition aggregated course SELT data is available.

  • Student Support
  • Policies & Guidelines
  • Fraud Awareness

    Students are reminded that in order to maintain the academic integrity of all programs and courses, the university has a zero-tolerance approach to students offering money or significant value goods or services to any staff member who is involved in their teaching or assessment. Students offering lecturers or tutors or professional staff anything more than a small token of appreciation is totally unacceptable, in any circumstances. Staff members are obliged to report all such incidents to their supervisor/manager, who will refer them for action under the university's student鈥檚 disciplinary procedures.

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