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MDIA 2211 - CGI and Visual Effects/Game Art III

Tea Tree Gully - Semester 2 - 2015

In this course students will be learning advanced techniques used within the game art, cgi and vfx industries including: Advanced modelling using high poly polygonal and sub division meshes to bake details to low poly, game ready models using a variety of 3rd party, industry recognised applications. Using Photoshop to apply advanced texturing techniques, utilising Wacom tablets and external 2d software. Advanced compositing skills will be covered such as Green screen, tracking in Nuke and photorealistic lighting and rendering in Autodesk Maya using the Mental Ray rendering engine.

  • General Course Information
    Course Details
    Course Code MDIA 2211
    Course CGI and Visual Effects/Game Art III
    Coordinating Unit Media
    Term Semester 2
    Level Undergraduate
    Location/s Tea Tree Gully
    Units 6
    Contact 6 hours per week
    Available for Study Abroad and Exchange N
    Prerequisites Successful completion of MDIA 2210 CGI and Visual Effects/Game Art II
    Incompatible Not available to students who have entered BMedia program via TAFE articulation
    Assumed Knowledge Competent in Adobe Photoshop, After Effects, Autodesk Maya and Nuke
    Restrictions Available to BMedia students only
    Quota A quota of 20 applies
    Assessment Individual projects (100%)
    Course Staff

    Course Coordinator: Associate Professor Kathryn Bowd

    Course Timetable

    The full timetable of all activities for this course can be accessed from .

    WK01

    (Nuke)

    (Maya)

    Project brief, outcomes and schedule explained –

    Introduction to Nuke, interface, node graph, viewer

    Greybox layout of virtual set

     

    WK02

    (Nuke)

    (Maya)

    Compositing CG element into background plate

    Refinement of virtual set, asset list, allocation of modelling tasks

     

    WK03

    (Nuke)

    (Maya)

    Rotoscoping, masks, transforms

    Environmental animation (Cloth simulation)

     

    WK04

    (Nuke)

    (UDK)

    Compositing render passes

    Environmental animation (Cloth simulation)

     

    WK05

    (Nuke)

    (Maya)

    Introduction to green/blue screen keying

    Animated Texture Effects (holographic screen)

     

    WK06

    (nuke)

    (UDK)

    Utilising different keyers video tutorials

    Advanced Animated Materials (holographic screen)

     

    WK07

    (nuke)

    (Maya)

    Utilising different keyers video tutorials

    Preparing virtual set for test shots

     

    WK08

    (Nuke)

    Green screen practical video shoot in studio

    (closed toe shoes)

     

    WK09

    (Maya)

    (UDK)

    Lighting/rendering virtual environment

    Virtual set in engine

     

    WK10

    (Nuke)

    (UDK)

    Keying green screen footage

    Lighting virtual set in engine

     

    WK11

    (UDK)

    Unreal Front End – creating an install of your game levels

     

    WK12

    (Maya)

    (Nuke)

    Composite final render passes and green screen elements

     

  • Learning Outcomes
    Course Learning Outcomes

    1.Integrate 3d into live action footage

    2.Create and manipulate high polygonal and subdivision meshes

    3.Lighting principles and associated rendering techniques.

    4.Apply advanced texturing techniques

    5.Apply animation principles to 3d models

    6.Apply advanced compositing skills


    University Graduate Attributes

    This course will provide students with an opportunity to develop the Graduate Attribute(s) specified below:

    University Graduate Attribute Course Learning Outcome(s)
    Knowledge and understanding of the content and techniques of a chosen discipline at advanced levels that are internationally recognised. 1 -5
    The ability to locate, analyse, evaluate and synthesise information from a wide variety of sources in a planned and timely manner. 1 - 5
    An ability to apply effective, creative and innovative solutions, both independently and cooperatively, to current and future problems. 1 - 5
    Skills of a high order in interpersonal understanding, teamwork and communication. 1 - 5
    A proficiency in the appropriate use of contemporary technologies. 1 - 5
    A commitment to continuous learning and the capacity to maintain intellectual curiosity throughout life. 1 - 5
    A commitment to the highest standards of professional endeavour and the ability to take a leadership role in the community. 1 - 5
    An awareness of ethical, social and cultural issues within a global context and their importance in the exercise of professional skills and responsibilities. 1 - 5
  • Learning Resources
    Required Resources
    Facilities and resources will be provided through the Creative Industries Centre, Tea Tree Gully; some additional resources will be available to students through the Discipline of Media, 成人大片
    Recommended Resources
    Access to following applications: Autodesk Maya, Adobe Photoshop, and Adobe After Effects
    Online Learning
    Students will be provided with access to the online system used at the Creative Industries Centre. Essential information on enrolment and other administrative information will be provided via MyUni.
  • Learning & Teaching Activities
    Learning & Teaching Modes
    Practice based learning
    Workload

    The information below is provided as a guide to assist students in engaging appropriately with the course requirements.

    72 hours class teaching; approximately 210 hours of independent work to complete assignments
    Learning Activities Summary
    This is a practice-based course that provides a thorough grounding in the essential skills required to use industry-standard, computer graphic applications. Students complete tasks assigned in workshop classes under the active instruction of members of CIC staff
    Specific Course Requirements
    Attendance at classes conducted at Creative Industries Centre, Tea Tree Gully
  • Assessment

    The University's policy on Assessment for Coursework Programs is based on the following four principles:

    1. Assessment must encourage and reinforce learning.
    2. Assessment must enable robust and fair judgements about student performance.
    3. Assessment practices must be fair and equitable to students and give them the opportunity to demonstrate what they have learned.
    4. Assessment must maintain academic standards.

    Assessment Summary
    Formative: Lecturer led software demonstrations with students submitting files at end of lessons

    Summative: Individual projects demonstrating knowledge acquired during formative exercises Assessment is entirely determined by teaching staff of the Creative Industries Centre and identical in every respect to the approach and standards used in the equivalent qualifications regularly taught through the CIC. A joint management group comprising senior staff from both UA and CIC will monitor assessment processes and student outcomes.
    Assessment Related Requirements
    Compulsory attendance at workshops
    Assessment Detail

    Week 1:

    Grey box virtual set file

    Week 2:

    QT video robot composite

    Week 3:

    Playblast of final simulation

    Week 4:

    UDK map and package with simulation

    Week 5:

    QT video green screen godiva composite

    Animated texture (and all associated image files)

    Week 6:

    UDK package with animated material

    Week 7:

    Clean virtual set file

    Week 8:

     

    Week 9:

    Still image test render of virtual environment

    UDK map and package of virtual set

    Week 10:

    UDK map and package of virtual set updated with lighting

    Week 11:

    Install file of virtual set

    Week 12:

    QT video, nuke script, maya scene file of major green screen project

    Submission
    Assessments must be submitted on due dates. Late submissions must be negotiated with the lecturer through prior contact no less than three days before the due date.
    Course Grading

    Grades for your performance in this course will be awarded in accordance with the following scheme:

    GS8 (Coursework Grade Scheme)
    Grade Description
    CN Continuing
    FNS Fail No Submission
    NFE No Formal Examination
    F Fail
    NGP Non Graded Pass
    P Pass
    C Credit
    D Distinction
    HD High Distinction
    RP Result Pending

    Further details of the grades/results can be obtained from Examinations.

    Grade Descriptors are available which provide a general guide to the standard of work that is expected at each grade level. More information at Assessment for Coursework Programs.



    NGP     Non-Graded Pass
    FNS     Fail: No Submission
    F         Fail

    Final results for this course will be made available through .

  • Student Feedback

    The University places a high priority on approaches to learning and teaching that enhance the student experience. Feedback is sought from students in a variety of ways including on-going engagement with staff, the use of online discussion boards and the use of Student Experience of Learning and Teaching (SELT) surveys as well as GOS surveys and Program reviews.

    SELTs are an important source of information to inform individual teaching practice, decisions about teaching duties, and course and program curriculum design. They enable the University to assess how effectively its learning environments and teaching practices facilitate student engagement and learning outcomes. Under the current SELT Policy (http://www.adelaide.edu.au/policies/101/) course SELTs are mandated and must be conducted at the conclusion of each term/semester/trimester for every course offering. Feedback on issues raised through course SELT surveys is made available to enrolled students through various resources (e.g. MyUni). In addition aggregated course SELT data is available.

  • Student Support
  • Policies & Guidelines
  • Fraud Awareness

    Students are reminded that in order to maintain the academic integrity of all programs and courses, the university has a zero-tolerance approach to students offering money or significant value goods or services to any staff member who is involved in their teaching or assessment. Students offering lecturers or tutors or professional staff anything more than a small token of appreciation is totally unacceptable, in any circumstances. Staff members are obliged to report all such incidents to their supervisor/manager, who will refer them for action under the university's student鈥檚 disciplinary procedures.

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